#ifndef ______WARD_____COLOR_H
#define ______WARD_____COLOR_H

static GLfloat cPri[3] = {0.5, 0.5, 0.5};
static GLfloat cSec[3] = {0.2, 0.2, 0.2};
static GLfloat cTer[3] = {0.5, 0.0, 0.0};
static GLfloat cQua[3] = {1.0, 1.0, 1.0};

static GLfloat pCol[10][3] =	
{
	{1.0,0.0,0.0},		//PLAYER 1 (Bright Red)
	{0.0,0.0,1.0},		//PLAYER 2 (Bright Blue)
	{0.0,1.0,0.0},		//PLAYER 3 (Bright Green)
	{1.0,1.0,1.0},		//PLAYER 4 (Bright White)
	{1.0,1.0,0.0},		//PLAYER 5 (Bright Yellow)
	{0.0,1.0,1.0},		//PLAYER 6 (Bright Teal)
	{1.0,0.0,1.0},		//PLAYER 7 (Bright Purple)
	{0.5,0.5,0.5},		//PLAYER 8 (Mid Grey)
	{0.0,0.5,0.5},		//PLAYER 9 (Mid Teal)
	{1.0,0.5,0.75},		//PLAYER 10(Hot Pink! <3)
};



#endif